Mecanim animation clip constraints

Hello,
I wonder what conditions must be met to animation clips be properly used in Mecanim (I am using fbx files). For some animation clips I receive message “The clip range is outside of the range of the source take”. Is it because the maximum number of frames acceptable by Mecanim is exceeded?

More likely the Start and End (probably just End) values for your animation clip are outside the range of animation frames in your FBX file. I’ve found that sometimes when importing FBX files Unity sets End to a really high value. In the import inspector, click on the clip and make sure Start and End are within the valid range (i.e., 0 to the maximum number of frames in your FBX), then click Apply.

Hello Maria,

I use Maya, and I got this same error when I first tried to import and animated model as an FBX into Unity. “the clip range is outside of the range of the source take”
If I click the clamp range button I would lose everything after frame 175 in the animation.

To Fix this, In Maya, go to export selection with options, and after selecting FBX export from the drop down menu I click on Edit Preset.

In the FBX options there is set of options under Animation for Baking your animation.
Do This. Check the box, and Bake your entire animation out from start to end frame, and I also checked resample all.

Then when you import as usual into Unity, you will have your entire animation, and will no longer get there source clip error.

Hope This Helps. Cheers

  • Bergquist