• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by mahri726 · Apr 19, 2013 at 04:44 PM · assetstexturescomponentslink

Import assets, linking their components automaticly.

I have a collection of multiple folders, made up of assets. How to import an object and link components automaticly? The folders are something like this: There is a main folder that names the object . Inside, there are Prefabs folder, Materials folder, Textures folder and fbx file of the object. How to load all these objects automaticly and make the object seen in the scene, completely textured? Ah...in textures folder, there are multiple textures, with name, dif, normal and spec definitions in the file names. How to link all of these automaticly?

Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image AlucardJay · Apr 19, 2013 at 04:45 PM 0
Share
  • http://docs.unity3d.com/Documentation/ScriptReference/Resources.html

  • http://docs.unity3d.com/Documentation/ScriptReference/GameObject.AddComponent.html

avatar image AlucardJay · Apr 19, 2013 at 05:43 PM 0
Share

I just converted to a comment for you.

Just create prefabs with all the components attached. Load the prefabs using Resources.Load. This is how you should be doing it, you are making this waaay harder than it is to do this.

Or load all your assets into an array, Loop through the array, check the name of the object, then use a switch based on that name, and AddComponent depending on the name.

Again, you should just make prefabs.

avatar image mahri726 · Apr 19, 2013 at 08:40 PM 0
Share

Thanks. This time I wrote it right. I will try to follow your tip.

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Prefab Sharing Textures 1 Answer

Help stopping texturing one model in editor from texturing all models loaded into project? 1 Answer

Replace Project Textures Script 0 Answers

Is there a way to re-import all assets? 0 Answers

way to get all components of type in all scenes and prefabs 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges