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Question by Freerk Wieringa · Jan 23, 2011 at 11:10 AM · stereoscopicinertia

sterioscopic support unity, use of 3d capable hmd with inertia cube3

hello, I am working on a vr project, and was wondering if unity supports 3d stereoscopic view. I read some forums which about it but they where posted a year ago, how is the statuesque of stereo view now?

Also I am planning to use innertiacube 3, is it possible to integrate it as a head movement tracer in unity? Are there plugging present ?

Best of regards, F

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Answer by johan-skold · Jan 23, 2011 at 11:35 AM

Stereoscopic vision is still beyond what Unity does by default. There's a wish for it over at Unity feedback, currently ranked as 23rd, but no word on any planned implementation yet. As you say, there are people who have done it using render textures, and that's still what's needed to get it done. Google is probably more helpful than I am on different implementations regarding this. This means you need Unity Pro to do it however, so experiment with the 30 day trial first if you do not already have Pro.

About InertiaCube, Unity does not use plugins as such. It does however import any managed DLLs you put in your Assets folder, so if the InertiaCube SDK has a managed DLL you could drop that into your Assets folder and use C# or javascript for interfacing with the sensor. If it only has native calls, you could write a managed DLL wrapper yourself using P/Invoke.

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