Hello,
I have a model of a pistol with recoil and reload animations. When either of these animations are triggered 2 problems occur.
1 - The animation plays in world (global) settings rather than local - the animation has been imported from Maya. (so the model snaps to 0,0,0)
2 - It doesn't play the full length of my animation. For example, the recoil animation involves the slide of the pistol to kick back and then come forward - but it doesn't come forward all the way - as if its ignoring the last frame??
I've checked my split animation import many times and its correct - in Maya, the recoil is from frame 1 - 8. I have placed this into Unity and it plays it like frames 1 - 7.
What is going on?
Cheers!