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Question by DottoraQN · Apr 21, 2013 at 08:24 PM · collidertransformcrash

Crashing problem

My project crashes every time I try to run a certain script. I have my character running into a collider to trigger the rotation of an object for a set amount of time and unity just dies every time. I'm fairly certain that my method of rotating for a certain amount of time is what's causing the crashing problem.

Here is the code on the collider:

     public TriggerRotate spinner;
     public float time;
     public float speed;
     public void OnTriggerEnter(Collider col){
         if(col.gameObject.name == "Player"){
             Debug.Log("welp");
             while(Time.deltaTime*speed < time){
                 spinner.Trig();
                 Debug.Log("reached");
                 //Debug.Log(Time.deltaTime*speed);
             }
         }
     }

and here is the code on the object that I want to rotate:

     public Vector3 rotationVector;
     bool trig;
     
     public void Update() {
         if(trig){
             transform.Rotate (rotationVector);
         }
     }
     
     public void Trig(){
         trig=true;
     }
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Answer by DaveA · Apr 21, 2013 at 08:31 PM

Don't use 'while' like that. At least put a 'yield' in there, but I avoid while loops most of the time.

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avatar image DottoraQN · Apr 21, 2013 at 08:59 PM 0
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Forgive my noobness, but I've been $$anonymous$$ching myself C# and have not yet encountered a need to use yield. How would I go about fixing this code to get it to work correctly?

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Answer by TobyXD · Jun 14, 2013 at 09:57 AM

just add a line in the while loop to avoid crashing

 yield return new WaitForEndOfFrame();
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