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Question by gazza529 · Apr 23, 2013 at 11:58 AM · iosiphonedraginertia

ios drag inertia / fall off

Hi i am making a globe which spins as you move your finger across it. I have the code for this thanks to alucardj .

http://answers.unity3d.com/questions/289055/rotate-on-drag-for-ios.html

What i want to do now is have the globe continue to spin if the finger flicks across the screen then slow down gradually. Here is the original script:

 #pragma strict
  
 private var h : float;
 private var v : float;
 private var horozontalSpeed : float = 2.0;
 private var verticalSpeed : float = 2.0;
  
 function Update()
 {
     if (Input.touchCount == 1)
     {
         var touch : Touch = Input.GetTouch(0);
  
         if (touch.phase == TouchPhase.Moved)
         {
             h = horozontalSpeed * touch.deltaPosition.x ;
             transform.Rotate( 0, -h, 0, Space.World );
  
             v = verticalSpeed * touch.deltaPosition.y ;
             transform.Rotate( v, 0, 0, Space.World );
         }
     }
 }

Good artist bad scripter so big thanks for anyone who can point me in the right direction. Havent found the right answer in any posts but apologies if there is

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avatar image Graham-Dunnett ♦♦ · Apr 23, 2013 at 12:34 PM 0
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Don't expect the community here to send you code just because you ask.

avatar image gazza529 · Apr 23, 2013 at 02:07 PM -1
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thank you for your response, I wasnt expecting just the answer i respect that people here have worked hard to know this stuff i just wanted to be put in the right direction. thanks again

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Answer by Graham-Dunnett · Apr 23, 2013 at 12:36 PM

You'll want to specify the angular drag for the globe. See Rigidbody.angularDrag in the scripting reference. Then modify the code that @Alucardj sent you to specify angular velocity or torque.

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