Hai! So I have a script that calls an animation under a condition. It will play every other animation but this one. Here’s the error:
The animation state Fichen_Hit could not be played because it couldn't be found!
Please attach an animation clip with the name 'Fichen_Hit' or call this function only for existing animations.
UnityEngine.Animation:Play(String)
Here’s the line it’s referring to:
transform.Find("Fichen").animation.Play("Fichen_Hit");
and here’s proof I added the animation to the component:
But why would it still not work if I have everyone set up right just like my other animations?