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Question by CoreCapator · Apr 24, 2013 at 02:26 PM · errortextassetload

Script to load a text file gives error.

The following script will not load in unity, giving out t$$anonymous$$s error:

 BCE0023: No appropriate version of 'UnityEngine.GUILayout.Label' for the argument list '(UnityEngine.TextAsset)' was found.


Here's the script:

 #pragma strict

 var scrollViewVector : Vector2 = Vector2.zero;
 var TextToDisplay : TextAsset;
 
 function OnGUI () {
     scrollViewVector = GUI.BeginScrollView (Rect (25, 25, 100, 100), scrollViewVector, Rect (0, 0, 400, 400));
     GUILayout.Label(TextToDisplay);
     GUI.EndScrollView();
 }

The script is supposed to load a *.txt file. Any advice on what I'm doing wrong is welcome.

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Answer by CHPedersen · Apr 24, 2013 at 02:31 PM

T$$anonymous$$s fails because, like the compiler says, there is no version of the GUI Label that accepts a TextAsset as its argument. Instead, you need to pass it the string contained wit$$anonymous$$n the asset, i.e. TextAsset.text:

 GUILayout.Label(TextToDisplay.text);
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avatar image CoreCapator · Apr 24, 2013 at 07:58 PM 0
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Worked perfectly, cheers!

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