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Question by Nil_tyou · Apr 24, 2013 at 02:53 PM · texturematerialassetdatabase

Generated material lose texture link when saved

I generated a material and set to a GameObject in Editor code and set a texture to it, all looks fine when the code finish. But as soon as I save project or run the scene, the material lose its texture. The code looks like this:

 Material material = new Material(Shader.Find("Unlit/Texture"));
 AssetDatabase.CreateAsset(material, asset_path.Replace(".asset", ".mat"));
 material.mainTexture = new_texture;
 AssetDatabase.ImportAsset(asset_path.Replace(".asset", ".mat"), ImportAssetOptions.ForceUpdate);

I can manually set the texture again, but I can't understand why the material lost its texture in the first place, anyone knows about this?

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Answer by jmunozar · Sep 17, 2013 at 01:29 PM

Hey, just check this:

http://hub.tutsplus.com/tutorials/procedural-asset-management-in-unity--active-10245

step 10.

solved my problem :D

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Answer by Bunny83 · Apr 24, 2013 at 03:01 PM

Uhm, have you tried this:

 // ...
 material.mainTexture = new_texture;
 AssetDatabase.CreateAsset(material, asset_path.Replace(".asset", ".mat"));
 // ...
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avatar image Bunny83 · Apr 24, 2013 at 03:03 PM 0
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The problem is that your material reference references the original instance and not the asset you've just created. Setting the texture on the original instance won't save it to the asset.

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