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Question by Seth 1 · Jan 25, 2011 at 06:57 PM · raycastvector3directionuniwii

Vector direction for a reticle

We are working in uniwii trying to get a reticle on the screen. 2 solutions we are trying to come up with are how to create a Vector3 in the direction of the reticle (the reticle moves based on where the wiimote is pointing) and then we need a collision to occur wherever our reticle is pointing. Suggestions?

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Answer by Jessy · Jan 25, 2011 at 07:07 PM

http://unity3d.com/support/documentation/ScriptReference/Camera.ViewportPointToRay.html

http://unity3d.com/support/documentation/ScriptReference/Camera.ScreenPointToRay.html

http://unity3d.com/support/documentation/ScriptReference/Physics.Raycast.html

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