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Question by ExpiredIndexCard · Apr 27, 2013 at 06:15 AM · axistagfindcovernear

How to make my function only search for objects in the same axis? Code included...

I need help only looking for the objects that are on the same height as me. Nothing below or above me. Thanks and here:

     public Transform GetNearestTaggedObject() {
  
         var nearestDistanceSqr = Mathf.Infinity;
         var taggedGameObjects = GameObject.FindGameObjectsWithTag("cover"); 
         Transform nearestObj = null;
         
         foreach (var obj in taggedGameObjects) {
             var objectPos = obj.transform.position;
             var distanceSqr = (objectPos - transform.position).sqrMagnitude;
  
             if (distanceSqr < nearestDistanceSqr) {
                 nearestObj = obj.transform;
                 nearestDistanceSqr = distanceSqr;
             }
         }
         return nearestObj;
     }
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avatar image Chronos-L · Apr 27, 2013 at 06:18 AM 1
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What is the problem with this code then?

avatar image ExpiredIndexCard · Apr 27, 2013 at 06:20 AM 0
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It checks for objects with the tag "cover" that are way too far. How can I limit it to a certain radius? Thanks

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Answer by whydoidoit · Apr 27, 2013 at 07:02 AM

   var heightDistance = Mathf.Abs(objectPos.y - transform.positon.y);
   var closeInHeight = (heightDistance < SOME_SMALL_NUMBER);
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avatar image ExpiredIndexCard · Apr 27, 2013 at 11:09 PM 0
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Where do I put this? Can you put that line inside my code? Thanks (PS I got this code from online. I understand it but I need help placing that piece) thanks!

avatar image whydoidoit · Apr 28, 2013 at 07:05 AM 1
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   public Transform GetNearestTaggedObject() {
 
     var nearestDistanceSqr = $$anonymous$$athf.Infinity;
     var taggedGameObjects = GameObject.FindGameObjectsWithTag("cover"); 
     Transform nearestObj = null;
 
     foreach (var obj in taggedGameObjects) {
         var objectPos = obj.transform.position;
          var heightDistance = $$anonymous$$athf.Abs(objectPos.y - transform.positon.y);
          var closeInHeight = (heightDistance < 0.1f); //Adjust as necessary
 
         if (closeInHeight) {
             nearestObj = obj.transform;
             var distanceSqr = (objectPos - transform.position).sqr$$anonymous$$agnitude;
             if(distanceSqr < nearestDistanceSqr)
             {
                  nearestDistanceSqr = distanceSqr;
                  nearestObj = obj;
            }
         }
     }
     return nearestObj;
 }
avatar image whydoidoit · Apr 28, 2013 at 07:07 AM 0
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That will find the nearest enemy that is close in height.

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