• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Paniku · Apr 28, 2013 at 11:21 PM · graphicsshadowslightmappingchoppy

Why do my shadows look worse if I make my ground larger?

I'm not too sure how it works, but let's say I start off with a default plane with a cube on top. Lightmap it, and you get nice smooth, crisp shadows. Now, scale the plane to about 20,1,20 and redo the lightmapping. The shadows are choppy, jaggy and terrible to look at. Why does that happen and how do you fix it? I've tweaked pretty much every shadow setting, even brought in a plane with over 15000 faces (lol) w$$anonymous$$ch didn't make a single difference. No matter what I do, the shadows look worse if the ground it's being cast on is too large.

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image necipcik · Nov 04, 2014 at 01:28 PM 0
Share

have you managed to finf a solutiom for this?

avatar image jamesflowerdew · Nov 04, 2014 at 01:50 PM 0
Share

is it the resolution?

turn on the "show resolution" in the viewport when you have the lightmapping thingy open. if the checkerbox pattern is huge then you've found the problem.

1 Reply

· Add your reply
  • Sort: 
avatar image
1

Answer by RyuMaster · Nov 04, 2014 at 02:17 PM

Shadow uses texture, texture is scaled along the plane. The larger the plane, the more texture gets scale and pixelated. You can increase texture size up to some limit. Then, you need divide plane in many different parts, and lightmap them independently (different texture for different part).

Its because lightmap can not tile.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

[SCREENSHOT] Why are my lighmapped shadows so blurry? 2 Answers

Lightmapping Hard Lighting 0 Answers

Why is it that if I enable any kind of shadows on my lights, there's always a dark area around my player? 0 Answers

Toon Shader Working With Multiple Spotlight Shadows (Pro) 0 Answers

Dynamic Shadows in Texture Space Diffusion 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges