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Question by YeeLuke · Apr 29, 2013 at 05:42 AM · networkingmultiplayernetworkservername

Networking Player Nametag

Hello all, I have setup a multiplayer game and it is running smoothly. One problem I am experiencing though his how to implement a label that is unique to each player that is their username displayed above their head. Any tips? Thanks all. :)

Edit: Oh and there is a chat system impleneted as well, the name from the chat system when they type a message is entered in the previous scene. Can I connect the chat system name to the name above the head?

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avatar image YeeLuke · May 02, 2013 at 11:49 PM 0
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Display text floating in a space above a character in the game over a network so everyone can see. I tried using Guitext but it's all screwy.

Thanks for the reply.

avatar image YeeLuke · May 03, 2013 at 05:24 AM 0
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Anyone have a solution?

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Answer by Welias D. · Aug 03, 2013 at 08:16 AM

wiki here

or

 private var localName:String; // Holds the local player name
 private var namePlatePos : Vector3;
 var namePlate:GUIStyle;
  
 function OnGUI() {
         // Place the name plate where the gameObject (player prefab) is
         namePlatePos = Camera.main.WorldToScreenPoint(gameObject.transform.position);  
         GUI.Label(Rect((namePlatePos.x-50), (Screen.height - namePlatePos.y+10), 100, 50), localName, namePlate);  
     }


I found this in another question/answers when looking for the same fix. Noticed this has gone unanswered so I wanted to contribute.

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avatar image Jamora · Aug 03, 2013 at 08:31 AM 0
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Fixed code formatting.

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