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Question by headkitgames · Jan 26, 2011 at 01:42 PM · iphonedrawcalls

Reducing Draw Calls for iPhone - I don't get it...

Hey folks!

I thought I understood but it seems that I missed sopmething... I have a big number of balls flying around in my game and I thought if they share the same material and belog to the same parent gameobject the also share one draw call. but my statistics window still count the same amount of draw calls like there are bally flying around...

what did i got wrong?

thx!!

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avatar image Jessy · Jan 26, 2011 at 02:16 PM 2
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Parenting has nothing to do with batching.

avatar image headkitgames · Jan 28, 2011 at 08:59 AM 0
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seems like when kolliding they are loosing the batch...

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Answer by ymme · May 16, 2011 at 11:00 AM

Hmm.. Why is the batched 15, when my draw calls is only 1?

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Answer by Richard 3 · Mar 10, 2011 at 11:30 AM

Use this script link text. You must have the same material on the objects. Not only will you have your draw calls with those objects reduced to 1 they will also be batched as 1.

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Answer by SOIL · Jan 26, 2011 at 02:08 PM

beware of scaling objects within unity transformation! scale does also increase the number of draw calls. :(

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Answer by neo · Jan 26, 2011 at 02:01 PM

Make sure your material is using the same texture on all the objects. (may need to create a texture atlas)

Don't modify "Renderer.material" which will create a new copy of the material.

Make sure your objects have less than 300 vertices, otherwise they won't be batched.

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