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Question by Padges · Jan 26, 2011 at 04:07 PM · textureuv

how to texture game objects?

So I have been avoiding this part of my project for a long time, but its time for me to get it done.

I have no idea how to texture my game objects in unity. I modeled my objects with Maya, and saved a UV image of my model. Now how would I go about applying this UV to my gameobject?

I have no idea where to even begin :/ and please dont link me something from the reference manual, ive tried looking there for help, and the answer may be there, but it doesnt help me.

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Answer by soulzero · Jan 26, 2011 at 04:47 PM

Import the models texture(s) then, Select your 3d mesh, then in the inspector section there is a box, Under the shader/material area that says alt textNone: (Texture 2D) drag your skin texture there. Also there might more than one texture box, depending on the material shader being used.

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avatar image Padges · Jan 26, 2011 at 05:11 PM 0
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the texture looks like it is off center on my model, is there any way to fix that besides guessing/?

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Answer by JoeW · Jan 26, 2011 at 05:07 PM

Just to clarify, you won't actually do any UV'ing in Unity - you do that in your 3D application. Once you've imported your model and textures into Unity, you can apply those textures in Unity. You may have to create a "material" for your object, assign the texture to that material, and then the material to the object. It's hard to say without knowing what you're seeing when you import your object.

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avatar image Padges · Jan 26, 2011 at 05:20 PM 0
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yeqa i made a Uv texture in $$anonymous$$aya, but it looks like i didnt have to, but anyways, this material thing is working but the picture is offset. by changing the offset settings it seems i can get the image to fit a little better, but still not perfect

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Answer by Noah-1 · Jan 26, 2011 at 06:30 PM

Ok first if your UVs are painted and textured, you are done, if theyre not I strongly reccomend photoshop to paint them, there are a ton of tutorials in youtube on how to do this. Once youve completed your uvs import them into Unity and just assign them to their models, it is the same process you use to assign anything in unity Drag-Drop.

Good Luck.

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avatar image Padges · Jan 27, 2011 at 02:55 AM 0
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so another question, wat i did was import the model a long time ago, and yesterday i created the UV. do i need to re-import the model? since i made the UV after the model was alrdy imported?

avatar image Noah-1 · Jan 31, 2011 at 04:18 AM 0
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$$anonymous$$mm I would recommend importing the model again.

Good Luck

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Answer by Padges · Jan 27, 2011 at 02:54 AM

&&eff3ett4wt4w t4t 4

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Answer by hotozi · May 05, 2013 at 04:27 AM

Check on the net i forgot where but there is a patch for maya about it...i had the same problem now its good...just check for the patch...

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