If-statement on GUI.Button won't work on Android

My last thread was closed cause of a duplicate i deleted before it was closed, so I try again…

I just tried to launch a game for Android-devices, but I got a major bugger that won’t launch the game. As the title say, the if-statement for a GUI.Button to start the game won’t work, it just stand on the same scene without doing anything. Is it a quick way to solve this?
if(GUI.Button(new Rect(450,350,500,100),“Start game”))
{
Application.LoadLevel(1);
}

#“the unity remote app…”
.

the remote app is utterly unrelated. it’s just a mirror of your desk machine’s screen.

You are using sizes too large - exactly as Fafase told you.

make it much smaller, try again, and let us know.