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Question by $$anonymous$$ · Apr 30, 2013 at 01:25 PM · lightingspaceworkflowphotoshoplinear

Linear Workflow in Unity

Hi,

should i do an exposure adjustment on my textures in photoshop? (gamma .454)

Or simply work in sRGB and let the engine handle gamma correction?

Comment
Jessy
silentneedle

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avatar image Fornoreason1000 · Apr 30, 2013 at 01:52 PM 0
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please explain your question more thoroughly, I'm not sure what your asking and why your asking...

avatar image $$anonymous$$ · Apr 30, 2013 at 02:20 PM 0
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http://docs.unity3d.com/Documentation/Manual/LinearLighting.html

I was looking for a way to correctly setting up a linear workflow in Unity. My question is how to save a texture in photoshop when using the linear color space in Unity. Is there anything which i need to consider? Or is it enough to save textures in sRGB?

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