Hi. I’m trying with little success to build an external GUI for a Unity3D game.
The GUI would be a “live” external editor and preferences panel (with lots of IO from/to the user). (100% outside of the game, on top of a c# library on top of Unity3d)
I’m trying to use windows forms, and while I can successfully start a Form, when I try to communicate between threads It just does not work.
So I was wondering that maybe Windows Forms cannot be ran on top of Unity3D or maybe there are better ways of doing this.
Should I use other graphics libraries or other approaches?
Is this even possible?
Thanks to everybody who will help!
Luca