Image quality deteriorates in Unity

Hi,

I am new to unity and greatly appreciate your help.

I’ve tried to attach a texture onto a plane, the quality however is very poor.

[10608-unity+image.jpg|10608]

This is the quality when shown in Unity. Below is the original image.
[10609-original+image.jpg|10609]

Any kind advise?

Your picture links are broken in your question…likely because the images were too big.

As for quality, check your texture import settings. As a starting point select your texture in your project folder and in the import settings use:

  • Texture Type: Advanced
  • Generate Mip Maps: Off
  • Max Size: Larger than your texture
  • Format: RGBA 32 bit

Note there are many settings here that have various impacts on size, quality and performance. In addition, since you are using a 3D environment with perspective, you will have to take additional steps if you want your images to be “pixel perfect”…that is to have a one to one correspondence between the pixels in the image and the pixels on the screen.