setting ingame transformations and rotation data back in the editor

Hi,

How can I set the positions and rotation of ingame character back in the editor? For example, I made a physics simulation of wasteLand obstacles in game and I would like to set these transformation back in the editor to make sure that level's placement are realistics? How can I achieve that?

I think there is something in the Asset store that will do that. Editor++

Or you can copy your objrects while playing and then paste them in the editor later.

Another variant on the cut/paste approach is this script ... http://www.unifycommunity.com/wiki/index.php?title=CopyTransform

It lets you copy the transform, then paste it back later, rather than the whole game object as you would get with the default copy/paste behaviour.