I’m hoping to solution to this is simple because I’d hate to alternative.
I’m porting a game in Unity. There are a lot of meshes that are getting imported and the UV maps are all random and I don’t really want to manually edit each one so I found a script.
http://wiki.unity3d.com/index.php?title=WorldUVs
It works perfectly. Lines up all of my textures and look just like it is supposed to.
Problem is: As soon as i close the editor or open another scene and reopen it, the UV maps are not saved, they revert back to how they were originally.
I guess I could write a Behavior that does it at run-time, but it seems like unnecessary overhead.
Any advise would be awesome.