• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by $$anonymous$$ · May 02, 2013 at 01:29 PM · c#variablelocalscale

Have problem with a localscale variable

Ive wrote a simple code than spawns a plane with a bar texture and its local scale x shoud decrease, when trigger enters collider, but instead it decreases localscale from a bar prefrab! Thanks for any help.

using UnityEngine; using System.Collections;

public class wall : MonoBehaviour {

 public float WallHp = 5f;
 public float wallDmgOnCoL = 1f;
 public GameObject bar;
 // Use this for initialization
 void Start () 
 {
     Instantiate(bar,new Vector3(transform.position.x,transform.position.y+20f,transform.position.z),Quaternion.Euler(-90,90,0));
      
 }
 
 void OnTriggerEnter(Collider collision)
 {
     WallHp = WallHp - wallDmgOnCoL;
     bar.transform.localScale -= new Vector3(1f, 0, 0);
     
 }
 
 
 
 // Update is called once per frame
 void Update () 
 {
     
     if(WallHp <= 0)
     {
         Destroy(gameObject);
 
     }
 
 }

}

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
1
Best Answer

Answer by MiKo51 · May 02, 2013 at 02:36 PM

You are changing the actual prefab when you change the scale. It sounds like you want to change the local reference of it you made, but you aren't storing it. You need to store the result of Instantiating and then change the scale of that object.

 public float WallHp = 5f;
 public float wallDmgOnCoL = 1f;
 public GameObject barPrefab
 public GameObject bar;
 // Use this for initialization
 void Start () 
 {
     bar = Instantiate(barPrefab,new Vector3(transform.position.x,transform.position.y+20f,transform.position.z),Quaternion.Euler(-90,90,0));
  
 }
  
 void OnTriggerEnter(Collider collision)
 {
     WallHp = WallHp - wallDmgOnCoL;
     bar.transform.localScale -= new Vector3(1f, 0, 0);
  
 }
  
  
  
 // Update is called once per frame
 void Update () 
 {
  
     if(WallHp <= 0)
     {
        Destroy(gameObject);
  
     }
  
 }
Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image $$anonymous$$ · May 03, 2013 at 06:51 AM 0
Share

Thanks, but this line shoud be like this i guess:

bar = Instantiate(barPrefab,new Vector3(transform.position.x,transform.position.y+20f,transform.position.z),Quaternion.Euler(-90,90,0)) as GameObject;

avatar image $$anonymous$$ · May 09, 2013 at 08:11 PM 0
Share

Solved

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

12 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Multiple Cars not working 1 Answer

Distribute terrain in zones 3 Answers

(C#) Public variables that have descriptions in the engine. 2 Answers

Help with variables... 0 Answers

Spawning A Grid Of Cubes 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges