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Question by imnickb · May 02, 2013 at 02:21 PM · editoreditor-scriptingversionbundle

How do you save PlayerSettings.bundleVersion to a variable?

I'd like to print PlayerSettings.bundleVersion to the screen so I can display it on the screen as a build number. The problem is that PlayerSettings.bundleVersion is an editor only setting, so I need to take that value and set it to a variable that I can use in script. I believe I need to make an editor script to save off the value to be able to access it in a script. How do you save PlayerSettings.bundleVersion to a variable to use in script?

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Answer by iwaldrop · May 02, 2013 at 02:28 PM

You could just have a static string in whatever script is responsible for printing debug info to the screen. In order to set it, simple use .ToString().

 void SomeMethod
 {
 SomeScript.staticString = PlayerSettings.bundleVersion.ToString();
 }
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avatar image imnickb · May 02, 2013 at 03:23 PM 0
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This works when playing in the editor, but the issue is when I build for iOS. I get an error because PlayerSettings is editor only, iOS doesn't recognize it:

Assets/Scripts/DebugPrint.js(17,22): BCE0005: Unknown identifier: 'PlayerSettings'.

Is there a way to save off bundleVersion using an editor script that was I can access that variable from a regular script?

avatar image iwaldrop · May 02, 2013 at 03:25 PM 1
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Well, that's what I just gave you. You save the value of bundleVeraion as a string in a monobehaviour.

avatar image iwaldrop · May 02, 2013 at 03:27 PM 0
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But, of course you have to run that code from an editor script. I perhaps wrongly assumed you already were at that stage. :)

avatar image Loius · May 02, 2013 at 03:28 PM 1
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Static variables won't serialize, however, so you'll need a singleton instance (such as a main Game manager) with a non-static member to hold the version.

avatar image iwaldrop · May 02, 2013 at 03:29 PM 0
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Good point.

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