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Question by robert 1 · Jan 27, 2011 at 06:42 PM · mousepostion

mouse postion problems

var rect1 = Rect (0, 220, 100, 50); var rect2 = Rect (200, 220, 100, 50); var rect3 = Rect (300, 220, 100, 50); var aa ;

   function Update () 
    {
      if (rect1.Contains(Input.mousePosition))
      {
      Debug.Log("khkkkh"); 
      aa=1;
      }

     if(rect2.Contains(Input.mousePosition))
     {
     Debug.Log("ggggg"); 
     aa=1;
     }

    if(rect3.Contains(Input.mousePosition))
    {
    Debug.Log("jjjjj"); 
    aa=1;
    }
 }
 function OnGUI()
  {
    GUI.Button (rect1, "BUTTON1");

GUI.Button (rect2, "BUTTON2"); GUI.Button (rect3, "BUTTON3");

if(aa == 1) { GUI.Button(Rect(200,200,100,50),"OVER THE BUTTON"); }

  }

Three buttons are there when mouse is over the any button it should show the message in gui.button my problem is when using if (rect1.Contains(Input.mousePosition)) when i keep mouse over the button no message is displayed when i keep the mouse some distance below the button message is showing i want to use both mouse over with gui elements simultaneously any answer.

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avatar image Jessy · Jan 27, 2011 at 07:30 PM 0
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Please format the code and use punctuation.

avatar image Jessy · Jan 27, 2011 at 08:11 PM 0
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Thanks for the edit. Please work on the punctuation. Capital letters at the beginnings of sentences are also helpful for readability.

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Answer by mrde · Jan 27, 2011 at 08:05 PM

GUI coordinate system starts from top left corner of the screen

but mouse coordinate system on screen start form bottom left corner of the screen

try this

var newVec = Vector2(Input.mousePosition.x, Screen.height - Input.mousePosition.y);

if (rect1.Contains(newVec))...

change Input.mousePosition with newVec everywhere

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avatar image robert 1 · Jan 27, 2011 at 08:27 PM 0
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thanks for your answer it worked for me

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