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Question by D3m0nE · May 03, 2013 at 07:34 PM · errorgameobjectposting

Mouse GameObject Go Throw Wall

Hello Everyone

i have GameObject [Torus] Follow The Mouse

      var mousePos = Input.mousePosition;
 
      var wantedPos = Camera.main.ScreenToWorldPoint (Vector3 (mousePos.x, mousePos.y, 10));
 
      transform.position = wantedPos;

The Problem That When i The Mouse Be Inside Another GameObject The Torus Disappear

I Cant Explain It With My Bad English

lemme Show You Picture

alt text

alt text

as you can see the picture

when i move the Torus it can go throw wall,,

i dont need that

i want it to flip 90 degree Just Like Posting On Wall

Just Like Magnetic ,

//EDIT : I Tried To Make

   transform.Rotate(90, 90, 0);

but the problem that Gameobject still Move Throw Wall [ I Added Collider]

it will be good if i just find way to not let the gameobject go throw the walls

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avatar image Kiloblargh · Jul 10, 2013 at 07:35 PM 0
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T H R O U G H

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Answer by azmat786n · May 03, 2013 at 09:04 PM

you should make invisible wall front on your wall then add OnTriggerEnter function to rotate object like wall rotation and also customize rotation now i think you know about ontriggerenter function if need more help kindly put comment i will guide you more about this . i hope this is helpful to you , :)

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avatar image D3m0nE · May 09, 2013 at 09:37 AM 0
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yes guide me more please because i want to make vertical Aim in Top-Down Game

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