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Question by Tyler Starr · Jan 28, 2011 at 03:43 AM · iphonecomponentenablebce0019

enabled is not a member of 'UnityEngine.Component

I have t$$anonymous$$s script:

function Update(){

if (Input.touchCount > 2) { GetComponent("look at object").enabled = true; } }

It works great in unity window, but when i build i get t$$anonymous$$s error BCE0019: ('enabled' is not a member of 'UnityEngine.Component'.). Why does t$$anonymous$$s happen and how can i fix it?

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Jessy

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avatar image Jessy · Jan 28, 2011 at 03:45 AM 0
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Format code please.

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Answer by Jessy · Jan 28, 2011 at 03:46 AM

Don't use quotation marks. "look at object" is not the name of a class; a class can't have spaces in its name. Figure out what it is, and then use the generic form of GetComponent, w$$anonymous$$ch will return whatever type the component is, and not a Component.

function Update(){

 if (Input.touchCount  > 2) {
         GetComponent.<TheRealNameOfYourClass>().enabled = true;
 }

}

Comment
Bunny83
MC HALO
Sajjoo
Loius

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avatar image Tyler Starr · Jan 28, 2011 at 04:00 AM 0
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What is my class? srry im a newbie.

avatar image Tyler Starr · Jan 28, 2011 at 04:11 AM 0
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i used what you said but i still got the same error

avatar image Jessy · Jan 28, 2011 at 04:29 AM 0
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If you use JavaScript, the name of your class is the name of your script. I tested the code; it doesn't produce that error.

avatar image Jessy · Jan 28, 2011 at 04:31 AM 0
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I assume you'll want to rename your script/class LookAtObject, by the way.

avatar image Tyler Starr · Jan 28, 2011 at 05:59 AM 0
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Thanks I got it to work!!

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Answer by machomateo · Mar 13, 2013 at 10:50 PM

I have to same problem for

GameObject.Find("car").GetComponent("enter and exit car").Enabled=true;

Comment
Loius
3
frogsbo

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avatar image Loius · Mar 13, 2013 at 10:55 PM 0
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this is not an answer

the question has already been correctly answered; read the answer

enabled starts with a lowercase letter

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Answer by eweeparker · Apr 27, 2015 at 11:13 AM

var blah = myCamera.GetComponent.(); blah.enabled = false;

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