How do I make a Character Controller NOT collide with Rigidbodies?

Could you give more precisions ?
Rigidbodies do not provide collision on their own (or I missed something), the gameObject must also have a collider attach to him (e.g. BoxCollider) to collide with your CharacterController

I’m not entirely sure, but I don’t think you can.

I’m pretty sure they made it this way on purpose. Sorry.

Kudos,

SilentWaffle

look at this previous post