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Question by BlackBoy0 · Jan 29, 2011 at 06:16 AM · 2d

Disallowing Cube Rolling - Simply "Glides" along floor?

So I am creating a 2D game (Yes, using Unity3D) but I am having some trouble with Cubes. Right now I just have a cube that has a texture on it and is facing perfectly straight so it looks 2D, but when I push it, it rolls and can sometimes (If pushed hard enough) turn around and show it's real 3D nature.

What I want to do is stop it from rolling and disable it from moving anything but on the X axis and, if there is no floor below it, on the Y axis.

If you need an example just ask. I know I'm not that decisive.

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avatar image Jessy · Jan 29, 2011 at 06:28 AM 0
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Unity is not called Unity3D.

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Answer by Jessy · Jan 29, 2011 at 06:27 AM

For now, you have Rigidbody.freezeRotation. In Unity 3.2, more constraints will be exposed.

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avatar image BlackBoy0 · Jan 29, 2011 at 06:30 AM 0
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Ah, wonderful! Thank you very much :D

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