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Question by K-Rock · May 07, 2013 at 11:39 PM · physicsblendermap

No-Clipping through map?

I have imported my map made in blender as an fbx file, and it's very convenient for me to use the generate box colliders function as it is fast. But now I am faced with another problem. When I go against a wall, I can see through it.

alt textalt text

So how can I prevent this from happening?

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Answer by AutoFredrik · May 09, 2013 at 08:57 AM

On the player's camera object, change the "near clipping plane" variable from the default 0.3 to 0.01. Also, it seems like you have two cameras in your game, one main camera, and one attached to the player. Delete the main camera and only use the camera on the player, and you won't get that message saying that you have two audio listners in your scene. :)

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avatar image Bunny83 · May 09, 2013 at 09:07 AM 0
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Lowering the near clipping plane that much isn't a good idea. The depth buffer will loose precision that way. I wouldn't go below 0.1. It's better to move the camera a bit back and / or increase the player's collider. You can also increase the wall colliders but that's usually not a good advice since it would affect other things as well.

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