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Question by HellBoi · May 09, 2013 at 09:32 AM · mecanimloop

How should I on/off animation loop on mecanim in script?

Hi, All. How should I on/off animation loop on mecanim in script? I use generic animation. I tested AnimationClip.wrapmode, It doesn't work. Thanks in advance.

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Answer by karthickoxygen · Dec 02, 2015 at 04:07 PM

Double click on the animation state and un check "Loop Time" check box.

Thanks.

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Answer by apatton · Dec 09, 2016 at 09:28 PM

You can now use AnimationUtility.SetAnimationClipSettings, i.e.

 var settings = AnimationUtility.GetAnimationClipSettings(clip);
 settings.loopTime = m_Looping;
 AnimationUtility.SetAnimationClipSettings(clip, settings);
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Answer by TonyLi · May 09, 2013 at 02:42 PM

By default a state will keep looping.

To make it stop looping, create a transition to another state.

To resume looping, create a transition back to the loop state.

http://docs.unity3d.com/Documentation/Manual/AnimationStateMachines.html

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avatar image HellBoi · May 10, 2013 at 08:58 AM 0
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I didn't mention about state loop. All animations that have loop pose off don't loop even if state is looping.

avatar image TonyLi · May 10, 2013 at 05:24 PM 0
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Have you set the animation's Wrap$$anonymous$$ode to Loop in the import inspector's Animations tab and hit Apply?

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