• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
Question by RafaelCN · May 09, 2013 at 08:37 PM · guibuttonscreen

Resolutions

Hi guys, a have i little doubts about the resolutions. I've created my application, and then i run it on 800x600, the GUI elements was "messed", how can i do to make one code to care about all resolutions?

Even i try to do this, i failed D=

 void Start() {
 screenX = Screen.width/2;
         screenY = Screen.height/2;
 }
 
 void onGUI() {
       public void createBox(float left, float top, float width, float height, string content) {        
         GUI.Box(new Rect((screenX-screenX)+left, (screenY-screenY)+top, width, height), content);    
     }
 }

Thanks guys!

Comment

People who like this

0 Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Graham-Dunnett ♦♦ · May 09, 2013 at 08:42 PM 0
Share

Does that code even compile?

avatar image RafaelCN · May 09, 2013 at 08:43 PM 0
Share

of course, if i've created my application to see the result...

1 Reply

· Add your reply
  • Sort: 
avatar image

Answer by MountDoomTeam · May 09, 2013 at 08:59 PM

screenX-screenX) that will always be zero, may as well write 0... or 800-800..

i think the info you need is here: http://answers.unity3d.com/questions/390912/gui-position-according-to-screen-resolution.html

http://answers.unity3d.com/questions/30146/gui-texture-scale-and-position-according-to-the-ac.html

Comment

People who like this

0 Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image RafaelCN · May 09, 2013 at 09:16 PM 0
Share

thanks, i'll read then ;)

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Update about the future of Unity Answers

Unity Answers content will be migrated to a new Community platform and we are aiming to launch a public beta later in June. Please note, we are aiming to set Unity Answers to read-only mode on the 31st of May in order to prepare for the final data migration.

For more information, please read our full announcement.

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Making a button's placement independent of resolution 1 Answer

how can i make my GUI disapear after i pressed a button? 2 Answers

GUI.button order 1 Answer

Making a button's placement independent of resolution 0 Answers

Editing buttons created in 'for' loop. 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges