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Question by TheRichardGamer · May 10, 2013 at 09:48 AM · fpsaienemy

Hurting enemy when attacking status is equal to true and player is colliding with enemy object.

Hi, I am trying to make a game where you can stab a enemy with a knife, the problem is that I don't know how to check if the enemy collides with the player w$$anonymous$$le a attack boolean is set to true, then it will set the health of the enemy to -= 5 every time. Does anyone know how to do t$$anonymous$$s?

Here's the player srcipt:

 static var IsAttacking = false;
 var TimeD : float = 1;
 
 
 
 
 function Update () {
 
  IsAttacking = true;
 yield WaitForSeconds(TimeD);
  IsAttacking = false;
 }


Here's the enemy script:

 var Health : float = 100;
 var Self : GameObject;
 
 
 function OnTriggerEnter () {
    
           if(PlayerScript.IsAttacking == true){
           
             Health -=5;
           
             if(Health == 0){
           
               Destroy (Self);
           
           
               }
           }
           
          
           //Not$$anonymous$$ng
           
           
           
         }
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Answer by sammo · May 10, 2013 at 12:09 PM

You can't use a yield coroutine wit$$anonymous$$n function update()

I recommend moving

IsAttacking = true;

yield WaitForSeconds(TimeD);

IsAttacking = false;

into a new function and calling that when the player attacks.

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