• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Waelwindows · May 11, 2013 at 02:45 PM · shading.fbx.obj

Werid Looking Models when Importing to Unity 3D

when i tried importing my Model from cinema 4D

( including .obj & .fbx)

.c4d file system this what happens when i but in ti Unity

Unity 3D :

alt text

Cinema 4D & .obj & .fbx :

alt text

Don't Care About the sword & shield & texture i did'nt add them (S&S) I was to lazy to the texture all of it

tl_3ds.png (89.3 kB)
tl_pro.png (79.3 kB)
Comment
Add comment · Show 3
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Fattie · May 11, 2013 at 02:47 PM 0
Share

@Wael, what is your native language? Someone can maybe help you in that language? What is it. Cheers

avatar image ByteSheep · May 11, 2013 at 02:55 PM 1
Share

Looks like the normals need recalculating - either from within cinema4d or there is also an option in the import settings within unity to recalculate the face normals.

avatar image Waelwindows · May 11, 2013 at 03:28 PM 0
Share

@Fattie i didn't use any programming language because im just testing models

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Daphoeno · May 11, 2013 at 03:17 PM

the faces are the wrong way round. I have no idea how you recalculate the face directions in C4D however I do know how in blender.

Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Waelwindows · May 11, 2013 at 03:31 PM 0
Share

@daphoeno could you tell me how maybe it's the same

avatar image Daphoeno · May 11, 2013 at 09:56 PM 0
Share

If you add me on skype I can fix the model for you or if you want to do it yourself you may have to do it in blender unless you find out how to do it in C4D.

my skype name is daphoeno

avatar image Waelwindows · May 05, 2015 at 08:30 PM 0
Share

Yeah this was a game rip from "Super Smash Bros." and i didn't correctly import the normals, wow i was such a n00b in 2013

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

16 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

export sketchup to unity help 1 Answer

Import 3D Model (.FBX or .OBJ) into Unity at runtime from Web Url 2 Answers

Smooth meshes in Unity 3D 0 Answers

Bump: Particles/VertexLit Blended? 1 Answer

Can terrain detail meshes have basic shading applied? 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges