• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by BHS · May 11, 2013 at 06:46 PM · editorenumcustom-inspector

Enum Dropdown in JS Using Custom Editor?

I've been practicing with the Unity Custom Editor and using both C# and JS. I'm doing a simple editor script that uses an enum to have a dropdown menu to change the value of an int. I got it to work in C# but not JS. Is there something I'm doing wrong? Here's what I have, any help would be appreciated.

In JS:

I get 3 of these errors:

';' expected. Insert a semicolon at the end

 class EditorTest extends Editor {
 
      enum ValueDropDown {Value1 = 1, Value2 = 2, Value3 = 3, Value4 = 4};
     
      var ValueDropDown : editorChangeValue = ValueDropDown.Value1;
 
     function OnInspectorGUI () {
         
         editorChangeValue = (ValueDropDown)target.valueToChange;
         editorChangeValue = (ValueDropDown)EditorGUILayout.EnumPopup("Change Value:", editorChangeValue);
         target.valueToChange = (int)editorChangeValue;
      }
 }

  
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

2 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by BHS · May 11, 2013 at 10:27 PM

I ended up figuring it out.

The syntax is different than C# so I tried a few things and got it working great. I searched for about a day straight looking for a solution but found none. So if you're like me looking for an answer, here it is. I hope it helps whoever is looking for the same thing.

In JS, this allows you to edit an int from another script using a fancy enum pulldown menu in the Inspector using the Custom Editor in Unity.

 class EditorTest extends Editor {
  
      enum ValueDropDown {Value1 = 1, Value2 = 2, Value3 = 3, Value4 = 4};
  
      var ValueDropDownEditor = ValueDropDown.Value1;
  
     function OnInspectorGUI () {
  
        ValueDropDownEditor = target.valueToChange;
         ValueDropDownEditor = EditorGUILayout.EnumPopup("Change Number:", ValueDropDownEditor);
         target.valueToChange = ValueDropDownEditor;
 
      }
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by trs9556 · May 11, 2013 at 06:51 PM

take away the ; on

 enum StartTimeDropDown {Value1 = 1, Value2 = 2, Value3 = 3, Value4 = 4};

So it should be:

 enum StartTimeDropDown {Value1 = 1, Value2 = 2, Value3 = 3, Value4 = 4}

See what errors that might leave.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image BHS · May 11, 2013 at 07:07 PM 0
Share

Thanks, I did, but I'm getting the same error on the last 3 lines.

 editorChangeValue = (ValueDropDown)target.valueToChange;
        editorChangeValue = (ValueDropDown)EditorGUILayout.EnumPopup("Change Value:", editorChangeValue);
         target.valueToChange = (int)editorChangeValue;

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Null reference exceptions when using a Custom Editor 0 Answers

Custom Editor Search bar 2 Answers

Custom Inspector: Accessing a reference to another MonoBehaviour? 1 Answer

What is a GUILayoutOption[] 3 Answers

DropDownList with string array in Editor Inspector 5 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges