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This question was closed May 14, 2013 at 08:33 AM by Fattie for the following reason:

Problem is not reproducible or outdated

avatar image
0
Question by Onatalp · May 13, 2013 at 04:53 AM · javascriptprogramming

Getting Error "No appropriate version of 'UnityEngine.GameObject.GetComponent' for the argument list '(UnityEngine.GameObject)' was found."

Im trying to make it so that my character(and the whole game) could pause in place, get the objective box, the player clicks the objective box, and the game un-pauses. I keep on getting t$$anonymous$$s error though w$$anonymous$$ch is keeping me from progressing.

pragma strict

 var player : GameObject;
 var bool : boolean;
 
 function OnTriggerEnter(other : Collider) {
 if(other.tag == "Player"){
     bool = true;
     player.GetComponent(player).speed = 0;
     }
 }
 
 function OnGUI() {
 if(bool == true) {
 
     if(GUI.Button (Rect ( 100, 100, 350, 150), "Soldier! Your mission is to get to MotherRobo's intel area!")) {
         Debug.Log("Door Works!");
         bool = false;
         player.GetComponent(player).speed = 10;
         Destroy(gameObject);
         }
     }
 }
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avatar image Loius · May 13, 2013 at 05:03 AM 0
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hard to tell what you're trying to do.

capitalize Player?

read up on this page if that's not it: http://docs.unity3d.com/Documentation/ScriptReference/GameObject.GetComponent.html

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