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Question by kravic · May 14, 2013 at 04:13 AM · assetbundlecharacter customization

Using assetbundle' customizable models without vertices cap

Hi all,

I want to make an online racing game with customizable car models, which, over time, will be updated with different kinds of accessories.

I've seen Character Customization demo with use of assetbundles. Basically it was using one model with hidden meshes. The question is: If i'm going to make a vast amount of car extensions on single model, aren't they going to hit vertices cap for unity?

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