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Question by liszto · May 14, 2013 at 08:15 AM · memoryprofiler

Unity 4 profiler explanation ?

Hi everybody, someone already experimented weird things with Unity 4 profiler in the memory parts ?

Cause in my current project I have someone strange, all my texture2D are referenced twice for the profiler and I don't know why... Someone can explain me quickly what the profiler call native code ? By script I think it's all objects that I can instantiate during the game that referenced the texture but the native code ?

It really takes two textures instance in memory or it's just a bug ? Oo

alt text

My particles textures are not referenced twice contrarily at those in my screenshot.

Thanks to the people who can help me.

unity_profiler_memory.png (11.8 kB)
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