• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
  • Help Room /
This question was closed Mar 15, 2018 at 12:55 PM by meat5000 for the following reason:

The question is answered, right answer was accepted

avatar image
5
Question by Drew 1 · Feb 01, 2011 at 01:16 PM · blendermaya3dsmax

3Ds Max, Blender, or Maya?

which should i get to use for unity 3? i need the one with the easiest UI to learn, and that will work well with unity. thanks!

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Jessy · Feb 01, 2011 at 02:29 PM 4
Share

I voted to close this; it is subjective and argumentative. It's also been discussed to death; a search should turn up several results. The forum is the appropriate place for this. It's a decent question; this site just isn't the right place.

avatar image create3dgames · Feb 06, 2013 at 01:07 PM 0
Share

3ds max is powerful and intuitive. Works well with Unity.

9 Replies

  • Sort: 
avatar image
11
Best Answer

Answer by Noah-1 · Feb 01, 2011 at 06:56 PM

Ill give you one:

Ok Ive worked with Maya and Blender only(pretty much with both of them) and I have seen 3d max in action.

For my personal experience I personally recommend you Blender.

First it is free, now a normal human being would think the most expensive is the best, in this case I think Blender Is an incredible 3D enviorement to start and you can achieve better results that you can imagine.

Maya is another great and pro tool but it is pretty expensive, beneath that Maya is one of the most used 3d tools for movies.

I think the same for 3d max.

So there it is, a simple answer I hope it helps.

Good Luck Drew.

Comment
Add comment · Show 1 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image DaveA · Feb 01, 2011 at 10:57 PM 0
Share

Agree. If you're new to this, go with Blender. None of them are easy to use, so you might as well go with free and open-source. And you can always translate your stuff to $$anonymous$$ax or $$anonymous$$aya if/when the need arises.

avatar image
7

Answer by hypnoslave · Feb 02, 2011 at 01:09 AM

Sorry to be a downer, but I think this should be said.

I started wanting to develop games when I was 13. I quickly found that I didn't know how to create anything so I downloaded a modeling app and started practicing. I'm now 27. I've worked in the games industry as a 3d artist for some time, and I consider myself just a "pretty good" artist.

Point being, if you're going to get into creating 3d art, go for it.. It's fun and very rewarding.. but it's not something that you're going to learn in a weekend as a hurdle to making games in unity.

Comment
Add comment · Show 2 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image fireDude67 · Feb 13, 2011 at 02:36 AM 3
Share

Downer? I think this is a good answer which explains the results of learning 3D $$anonymous$$odeling

avatar image Pixel_Zerg · Jul 14, 2015 at 05:19 PM 0
Share

I started wanting to make games when I was 7. I am now 12 and I consider myself a "not bad" artist. How's that?

avatar image
1

Answer by JusSumGuy · Sep 13, 2017 at 06:04 AM

I can't draw an apple if my life was on the line, but I'm a pretty good coder(he said hesitantly) and I like making games. So if you're like me you don't have to learn to draw to make a game. You can hire someone to make all the models and animations for you or buy them from sites that sell models and animations. I know this doesn't answer your question but i thought maybe if your like me it could help you out.

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Velketor · Mar 09, 2011 at 04:18 PM

Use Maya for animations, 3dsMax for modeling, and Blender if your low on cash.

Be warned though, as hypnoslave said above, a steep learning curve is usually the case for 3D applications. Be prepared to get extremely frustrated, a lot. You'll get better though =)

Shawn

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by Unamine · Mar 09, 2011 at 05:27 PM

I also recommend the BIG Blender ... Being free, it has many features coupled, such as image editor, animation, sculpting, rendering, his own game-engine (kk), in many other resources, besides being much smaller than its competitors.

The 3ds Max is also another good option because it is a professional tool and also have many resources, but is paid and very heavy.

Since Maya can not speak much because I'm starting to learn now, but also seems to be a great tool, maybe even better than the 3Ds Max

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
  • 1
  • 2
  • ›

Welcome to Unity Answers

If you’re new to Unity Answers, please check our User Guide to help you navigate through our website and refer to our FAQ for more information.

Before posting, make sure to check out our Knowledge Base for commonly asked Unity questions.

Check our Moderator Guidelines if you’re a new moderator and want to work together in an effort to improve Unity Answers and support our users.

Follow this Question

Answers Answers and Comments

10 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

What kind of software made the original animations of Ethan? 1 Answer

can i import a particle animation system from a 3rd party software? 1 Answer

Blender FBX objects have bad normals when you add a box Collider? 0 Answers

How to make an hypnotic torus 2 Answers

After Unity update, Reimporting Assets takes ages. 2 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges