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Question by aglavarar · May 16, 2013 at 03:30 PM ·

[SOLVED] Script OnTrigger for load scene

Hello..i have problem with my work.. i have script code for load scene if collide a cube, such as :

 var levelToLoad : String;
  
 function OnTriggerEnter(hit : Collider)
 {
 Application.LoadLevel(levelToLoad);

but , when i play my scene..system load level without my player hit a cube..

any solution, please??

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Answer by Kristian · May 16, 2013 at 03:33 PM

The cube probably collide with some other thing like ground. You should do a check like

if (hit.gameObject.name == "PlayerName") Application.LoadLevel(levelToLoad);

Alternatively, you could use tags, or a special Player Layer and OnPlayer layer which would make the trigger only collide with players.

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avatar image aglavarar · May 16, 2013 at 03:41 PM 0
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@$$anonymous$$ristian ,can you write full script code for me??

avatar image Kristian · May 16, 2013 at 04:56 PM 0
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Of course:

 var levelToLoad : String;
      
 function OnTriggerEnter(hit : Collider)
 {
     if (hit.gameObject.name == "PlayerName")
     Application.LoadLevel(levelToLoad);
 }
avatar image aglavarar · May 16, 2013 at 05:33 PM 0
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Thanks alot friend :)

avatar image hoy_smallfry · May 16, 2013 at 05:35 PM 0
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@aglavarar, I changed your answer to a comment. Please use comments ins$$anonymous$$d of answers if you want to comment. An answer is meant for answers to the question that was asked.

avatar image hoy_smallfry · May 16, 2013 at 05:37 PM 0
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Also, if a question is solved by an answer, ins$$anonymous$$d of putting [SOLVED] in the title, please select the check mark next to the answer that was chosen. This will give the people that answered $$anonymous$$arma and will make sure it no longer shows up in the Unanswered section.

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