using UnityEngine;
using System.Collections;
public class MainGUI : MonoBehaviour {
public GUITexture redKey;
public GUITexture greenKey;
public GUITexture pinkKey;
public GUITexture yellowKey;
public GUITexture purpleKey;
public GUITexture orangeKey;
public Vector2 redCoord;
public Vector2 greenCoord;
public Vector2 pinkCoord;
public Vector2 yellowCoord;
public Vector2 purpleCoord;
public Vector2 orangeCoord;
//other script with bool seing if you have a key
public doors d;
// Use this for initialization
void Start () {
redKey.enabled = true;
greenKey.enabled = false;
pinkKey.enabled = false;
yellowKey.enabled = false;
purpleKey.enabled = false;
orangeKey.enabled = false;
}
// Update is called once per frame
void Update () {
if (d.aredKey == true){
redKey.enabled = true;
}
if (d.agreenKey == true){
greenKey.enabled = true;
}
if (d.apinkKey == true){
pinkKey.enabled = true;
}
if (d.apinkKey == true){
pinkKey.enabled = true;
}
if (d.ayellowKey == true){
yellowKey.enabled = true;
}
if (d.apurpleKey == true){
purpleKey.enabled = true;
}
if (d.aorangeKey == true){
orangeKey.enabled = true;
}
}
}
Im trying to get my GUITexture to display when I hit a key but nothing is happening