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Question by Peter 10 · Feb 02, 2011 at 08:48 PM · camerapositioncoordinatesrelative

Object coordinates relative to camera

Hi !

I have a litte problem. I have a gameObject that is following my camera. When I print my abject's coordinates I observe they're not relative to my camera but to my world. How can I change that ?

Thanks !

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gtramnull

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Answer by Jessy · Feb 02, 2011 at 09:09 PM

http://unity3d.com/support/documentation/ScriptReference/Transform.InverseTransformDirection.html

relativePosition = cameraTransform.InverseTransformDirection(transform.position - cameraTransform.position);
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Peter 10
_Petroz
Yanger_xy
gtramnull
alberto5

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avatar image Spinur · Nov 05, 2012 at 04:12 AM 0
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Hahah, You just saved someone! I was looking for that as i am working on a 3d Radar. Thanks!

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Answer by Design3.com · Feb 02, 2011 at 09:12 PM

If you make the game object a child of the camera in the hierarchy and use transform.localPosition, you should be able to get it.

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Peter 10
Homeroe

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avatar image Peter 10 · Feb 02, 2011 at 10:48 PM 0
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Thanks I choose your solution ;)

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