Overly bright splat map replacement

I made a height map in world machine and a splat map that went along with it and when I imported them into unity I get this very bright texturing and the colors are really muted. I added a picture to show another weird thing which is that there is a secondary texture that looks good but when I zoom to it it gets overridden by my muted tasteless texture. I also removed any shaders that might have been getting in the way.

First of all check the image texture’s import settings, these can make a huge difference. Also check in the image file (if it is a tiff, psd,etc) if there is no alpha channel, because this can also cause for unwanted masking.

Hi, I also had the exact same problem when replacing the splat map with one from world machine. The solution was to change all of the alpha values on the splat map to zero.