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Question by Ebil · May 19, 2013 at 02:29 PM · movementzoom

Camera zooming, nothing works.

In my game the camera looks down on the ground (top down view). Now I want to be able to zoom, but no matter what I do it is always just zooming in and never out...

 if(Input.GetAxis("Mouse ScrollWheel") != 0.0)
         {
             distance = (Input.GetAxis("Mouse ScrollWheel")) * zoomRate * Mathf.Abs(distance);
             Camera.current.fieldOfView = distance;
         }

Thats the code for zooming. I tried many other codes, I dont know why but the zoom always zooms in but never out, no matter how I scroll.

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avatar image Ebil · May 19, 2013 at 03:26 PM 0
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Even with that code:

 if(Input.GetAxis("$$anonymous$$ouse ScrollWheel") > 0.0f)
             Camera.current.fieldOfView += 10f;
         if(Input.GetAxis("$$anonymous$$ouse ScrollWheel") < 0.0f)
             Camera.current.fieldOfView -= 10f;

Its still the same, just zooms forward... no idea why.

avatar image Ebil · May 19, 2013 at 03:44 PM 0
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Oh god I feel stupid Q.Q Could you add it as Answere please?

avatar image sparkzbarca · May 19, 2013 at 03:45 PM 0
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debug.log(Input.GetAxis("$$anonymous$$ouse ScrollWheel"))

to make sure its giving negative numbers when you scroll down.

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Answer by aldonaletto · May 19, 2013 at 03:42 PM

Don't know if this may be the cause of your problem, but you should use Camera.main instead of Camera.current - Camera.current tells which camera is about to be rendered, and normally is used only in render events (God knows which camera it will reference in Update...)

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