• Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed May 19, 2013 at 08:53 PM by Fattie for the following reason:

Too many questions with no selected (Ticked) answer.

avatar image
0
Question by MH1 · May 19, 2013 at 05:30 PM · rigidbodycolliderstopboxthrough

2 cubes go through each other instead of stopping

I have one cube that moves and one cube that stays still. They both have box colliders and rigidbodys, but they still go through each other. I want them to stop when they bump into each other.

Thanks!

Comment
Add comment · Show 5
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ExTheSea · May 19, 2013 at 05:41 PM 2
Share

There are several reasons for that two happen:

  • you are moving the cubes using transform.position instead of Rigibody.AddForce

  • your cubes have their layermasks set up so that they ignore collisions between them.

avatar image MH1 · May 19, 2013 at 05:47 PM 0
Share

c#:

 float amtToMove = Input.GetAxis("Horizontal") * playerSpeed;
             transform.Translate(Vector3.right*amtToMove*Time.deltaTime    );
             float amtToMove2 = Input.GetAxis("Vertical") * playerSpeed;
             transform.Translate(Vector3.up*amtToMove2*Time.deltaTime    );

How can I make this "Rigidbody.AddForce"?

avatar image ExTheSea · May 19, 2013 at 05:49 PM 0
Share

http://docs.unity3d.com/Documentation/ScriptReference/Rigidbody.AddForce.html

You would replace your transform.Translate with transform.rigidbody.AddForce.

avatar image ExTheSea · May 19, 2013 at 05:58 PM 0
Share

Oh also. Please go back to your old questions and accept the right answers. I just had a quick look at your profile and saw you had only one closed questions and that one was closed by a moderator/high-karma user. If your question on UA is solved you should always accept the right answer so that the question gets marked as solved. This way no one will try to answer already answered questions.

avatar image MH1 · May 26, 2013 at 12:07 PM 0
Share

Now the Cube won't move at all. Here is my script: c#:

   float amtToMove = Input.GetAxis("Horizontal") * playerSpeed;
              transform.rigidbody.AddForce(Vector3.right*amtToMove*Time.deltaTime    );
             float amtToMove2 = Input.GetAxis("Vertical") * playerSpeed;
              transform.rigidbody.AddForce(Vector3.up*amtToMove2*Time.deltaTime    );

0 Replies

  • Sort: 

Welcome to Unity Answers

The best place to ask and answer questions about development with Unity.

To help users navigate the site we have posted a site navigation guide.

If you are a new user to Unity Answers, check out our FAQ for more information.

Make sure to check out our Knowledge Base for commonly asked Unity questions.

If you are a moderator, see our Moderator Guidelines page.

We are making improvements to UA, see the list of changes.



Follow this Question

Answers Answers and Comments

14 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

Collider going through walls with box collider.. 1 Answer

Rigidbodys 0 Answers

Transform.position with Box Collider? 4 Answers

Internal collisions 1 Answer

Collision not working 1 Answer

  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges