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Question by tehryan · May 20, 2013 at 12:10 AM · colliders

How can I detect which collider was activated on a prefab with more than one?

My main player object is a space ship with a mesh collider over the whole object and a box collider on it's landing gear. I want to detect which collider hits the ground from within OnCollisionEnter. colInfo.contacts[0].thisCollider.name is just the name of my prefab, and both colliders give me the same one. Any advice?

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avatar image robertbu · May 20, 2013 at 12:46 AM 0
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You should be able to compare the colliders directly. I've not done this, but you should be able to do:

 var collider : Collider = GetComponent(BoxCollider);
 if (colInfo.contacts[0].thisCollider == collider) {
   // Found the box collider
 }

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