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Question by Kiyaku · Feb 03, 2011 at 11:02 AM · assetbundleload

AssetBundle.mainAsset works but not .Load("name")

Code: http://pastebin.com/R6PmTtP7

Situation: I have a prefab called "PeekABoo" (checked spelling), which contains a few scripts and some childs.

I use the Bundle Export Script from the Unity3d website to export it.

To export it, i right click the "PeekABoo" prefab and export it with Tracking Dependency.

But if i want to spawn it, it works when i use "mainAssets" but not when i use "Load".

Anyone an idea what could be wrong?

Thanks!

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Answer by kablammyman · Aug 25, 2011 at 10:00 PM

you can only load it with the WWW class. If you want to load it from your local drive, use the file protocol instead of http

WWW www = new WWW("file://C:\mydir\PeekABoo.unity3d");

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