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Question by GaborKisJuhasz · Feb 03, 2011 at 01:09 PM · shader

Blend 2 Textures by Lightmap Alpha + realtime light ?

Hi! I'm currently using this shader ; http://www.unifycommunity.com/wiki/index.php?title=Blend_2_Textures_by_Lightmap_Alpha and I'm curious if is there a way to make the real time lights affect the surfaces with this shader. Any help is much appreciated! Thanks in advance

Gabor Kis-Juhasz

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avatar image Jessy · Feb 03, 2011 at 02:36 PM 0
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Possibly, but there are a lot of variables involved. Fixed function shaders are not modern, and don't really integrate well with Beast, if you need realtime lighting, too. Not that Unity's lightmapping is involved, with that shader; I'm just trying to impress the fact that this shader is not really a great choice for use on newer hardware, if lighting is going to be involved. If you are fine with fixed function vertex lighting, though, sure, that can be done. You want that?

avatar image GaborKisJuhasz · Feb 03, 2011 at 05:41 PM 0
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Thanks for the reply! Basically I'm looking for a shader which can blend two textures together, using a mask texture, and also support lightmaps, and real time lighting (pixel lit, not vertex). I want to use it on terrain/level set elements I create in 3d apps, and on other objects aswell, for example statues with some dirt at certain areas etc. I don't stick to the shader I linked in my previous post it's just the only one I've found yet. :)

regards

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