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Question by gargam100 · May 21, 2013 at 10:29 AM · depthstereoscopic

3D stereoscopics depth feel

Hello,

I am actually working on a real time trip rendered with the Unity engine. As I would like it to be compatible with 3D stereoscopic techs (Sony immersive headsets), I used 2 cameras side by side. My concern is that I doesn’t work ! I obtained a quite regular but still not good enough depth feel. And I don’t understand why modifying cameras interval changes only slightly what we see. Scales are checked (I know what 1 meters means in this virtual world), so I don’t know what could be wrong

Have any of you ever used 3D stereoscopics with Unity ? Have you got any sources that could explain how to create a really immersive (and completely virtual) 3D scene ?

Thanks for reading. alt text

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