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Question by Elenesski · May 21, 2013 at 08:11 PM · mesh3dpath

Using the right terminology

I need to know what terminology to use for searching for answers for a feature that I need.

In my game, I want a mesh to follow a path I provide for it in 3D. The meshes will be used for tubes, wires, hallways, roads, etc. It is inefficient and probably pretty ugly to "plop down" a copy of the mesh every so often, so what I want is a way to arbitrarily extended the mesh over long distances according to a path I provide it.

Is there a term for what I'm describing, and can you provide me with any examples where this is done? Thanks.

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Answer by robertbu · May 21, 2013 at 08:13 PM

Two words that come to mind are 'extrude' and 'spline.' A quick search of "unity3d extrude spline" yielded this hit that might get you started:

http://www.havchr.net/?p=150

There are third-party packages for this kind of thing. MegaShapes comes to mind.

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avatar image Elenesski · May 21, 2013 at 09:33 PM 0
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Cool, the $$anonymous$$egaShapes package seems what I need ... and for the price, a no brainer. Are there other recommended packages?

avatar image robertbu · May 21, 2013 at 11:47 PM 0
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$$anonymous$$egaShapes/$$anonymous$$egaFiers is the only one I'm aware of that gives both the spines and the procedural meshes. There are various packages that do one or the other, but I don't have any first-hand knowledge of them.

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