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Question by GeekURLant · Feb 03, 2011 at 10:08 PM · terrainprefabgenerator

Map Generator script ?

Hi,

I'm currently thinking about creating a map generator. And I'd like to know a way to store terrain + gameobjects as one entity.

I've seen I can't add terrain to prefab. I thought about a script that would take gameobjects AND terrain to rely them "manually" but I hope there is an optimized way to work this out =D

Regards, Sladix.

PS: I found how to generate a map =D

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avatar image Acrossfy · Aug 14, 2011 at 10:57 AM 1
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PS: I found how to generate a map

How?)

avatar image Waz · Aug 14, 2011 at 12:34 PM 1
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This is why @Sladix should have answered her own question.

avatar image Bunny83 · Aug 16, 2011 at 11:23 AM 0
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And This should be a comment

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Answer by GeekURLant · Aug 16, 2011 at 09:47 AM

The basic idea is to create some "blocks" with objects and attach to them a "block" script which contain basic informations such as if it's a border, a spawn block and so on ... And then you define a grid based on you blocks size and create a function that will look for the good blocks that can be placed, depending on position on the grid.

So the block searching function ends with an array containing ids of blocks that can be placed.

This is only my first attempt but it work well at this point. I'll surely look for an optimized solution as the blocks are still quit big and contain too much details...

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